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Working with Objects

Basics

In the 2D layouts and the 3D views you can work with several object types. Regular objects:

Auxiliary objects:

The object type is the most important property of an object. Different types of objects behave differently. For example, separate wall objects can merge, thus making a greater wall, but furniture objects cannot do that. Depending on the type of the selected object, the program enables or disables some tools or settings in the Inspector, showing only the operations allowed for this type of object.

Objects have two types of representation: one for the 2D layout, and another one for the 3D view.

Adding and Removing Objects

There are two different ways to add objects. For adding walls, ceilings, floors and cameras, use the 2D tools. All other objects can be taken from the object library or imported to the project.

To remove an object, select it and press the Delete or Backspace key.

Selecting Objects

To perform most operations on an object, you need to select it.

To select an object, tap on it in the 2D or 3D view. An object selected in the 2D layout remains selected when you switch to the 3D view, and vice versa.

In the 2D view, a light-blue frame indicates a selected object. There are resize handles on the frame. These handles may not be available if changing the object's dimensions is locked in the Object Properties tab of the Inspector. A round handle near one of the frame sides lets you rotate the object.

Selected rooms display handles in the corners. These handles can change the shape and size of the whole room. If you select an individual wall, its handles will appear on the wall ends and will let you rotate the wall and change its length. A selected wall or opening lets you additionally select one of the sides to change its properties such as the material. The selected side is highlighted by a green line.

In the 3D view, the selected object is highlighted by a boundary frame around it.

An alternative (and sometimes the only) way to select an object is to use the Project Tree (see below).

To prevent the occasional movement or modification of an object, you can lock it in the Project Tree. A locked object cannot be selected either in the 2D or 3d view. You should unlock it first.

Using the Project Tree to Select Objects

All objects added to your project are listed in the Project Tree. Apart from the possibility to select objects in the 2D or 3D views, you can also select them in the Project Tree by tapping on the object name.

To open the Project Tree, tap on its button in the app bar.

The Project Tree can help you to

For more information about the Project Tree, see the Project Tree section.

Moving Objects

To move a selected object, drag it with your finger.

Locked objects cannot be moved. You need to unlock such objects in the Project Tree.

Modifying Objects

Most object properties are available in the Inspector where the set of controls depends on the selected object type. For more information, read sections describing particular types of objects.

In the Type & Representation dialog, you can set up the object type what is essential when an imported object is a door, window or stairs. Also there are tools for flipping the object representation in 2D and 3D, and changing their orientation and dimensions. The Type & Representation dialog lets you choose a new 2D representation from the library or import a custom image.

Materials

When you add an object to the project, it is placed with default materials applied. You can easily replace those materials with new ones.

Find more information in the Applying Materials to Objects section.

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