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Roofs in Live Interior 3D

A roof is a special object in Live Interior 3D. As well as walls, it is created inside the program (but it cannot be imported). When the program creates the roof it takes into account the original roof style (the template selected in the Roof Assistant) and the outline of the outer walls.

Any roof has several sides. Gables are also considered as sides. So, (1), (4) and (5) in the picture are roof sides. A roof side can have several segments. The side (1) has two segments: (2) and (3).

Roofs_in_LI

Roofs are listed in the Project Tree. You can select a roof or its parts in the Project Tree or in the 3D view.

A roof can be added to any storey that is entirely or partially under the open sky. Usually, a roof takes up the whole upper storey.

A roof may change its shape dynamically when you add, delete or resize walls or the floor. The height of the roof is not limited by the corresponding storey height.

To create a skylight, you can cut a window into the roof.

To apply a new material to the roof, drag the material from the library onto the roof in the 3D view. See Applying Materials for more details.

 

The Roof Types

The Roof Assistant in Live Interior 3D lets you choose one of the basic types such as gable, hip, mansard or other. A more complicated roof can be created by adding or deleting roof slope segments and by changing their angles. The properties of roofs are located in the Object Properties tab of the Inspector.

 

Using Panels, Openings and Niches with Roofs

To add a panel, opening, or niche to a roof, drag one from the object library onto the roof. Panels can be used to create areas with different materials (colors) on the roof surface.