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The Render Boost Plug-in

An alternative way to render a 3D scene is to use the Render Boost plug-in (discontinued).

Once you install this plug-in, its controls appear in the main menu and tool bar.

The use of the plug-in is described in its own documentation. The page you are reading is aimed at explaining the integration between Live Interior 3D and the Render Boost plug-in.

Note that only one instance of the Render Boost plug-in can be opened at the same time.

System Requirements

Licensing

To obtain the all functionality of the plug-in, you need to purchase the license code. To input it, select Render Boost > License in the main menu, then fill in the Owner and License Code fields.

Opening the Current 3D View Right Inside the Plug-in

To render the current 3D view, you need to open it in the plug-in. You can send the 3D scene to the plug-in directly, or you can export all necessary information to a file, and later open it in the plug-in. The first method is preferred because it lets you modify your project in Live Interior 3D and instantly update the scene in the plug-in.

To export the scene directly, choose Render Boost > Render Scene... from the main menu, or click Render Boost in the 3D tool bar. Note that your project must be saved before exporting. This is needed because the plug-in saves the settings for the scene in the same folder where project is located.

To update the scene in the plug-in, select Render Boost > Render Scene... again.

Opening or updating the 3D scene in the plug-in can take some time depending on the complexity of the project.

Exporting the 3D View to the Render Boost Format

  1. Select File > Export To....
  2. Set Save As Type to Render Boost (*.lga).
  3. Choose whether you wish to export: the selected object, the current floor or the entire project.
  4. Click Save.

Opening a 3D Scene From a File

In Live Interior 3D, choose Render Boost > Open File.... Then select a *.lga file.